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How to turn into props in gmod
How to turn into props in gmod








how to turn into props in gmod

This is also real fun with bots, since it's harder to see them, but they can see you anywhere. It was extremely fun and creepy, so i figured, why not release it?īut first of all, I warn you, this is VERY simple, I made this entire thing in under an hour, the crate ppm is nothing more than a crate, period, don't expect anything flashy in this. The gameplay was insane, since the whole time it's just funny to see a crate sliding around the map, and then when you're mid battle, all of the sudden, your opponent disappears. I sent the mod over to a friend and we played for several hours having a great time with it. This room was just a large room with a LOT of crates and weapons/items. I didn't really see any of the q2 maps that had the number of crates that I was looking for, so I spent around less than 20 minutes and tossed together a single room map. I considered the possibility of DM one on one with both players using this crate ppm in a map with a lot of crates, thus you could spot running and "blend in" so to speak. Now, this was just for testing things in the way of ppm creation, but I laughed my ass off watching it move around the map. Later on one day, I was experimenting with some PPM stuff while I was working on a new one, and I made a crate ppm. Here is Holden's process and notes from the readme.txt: We often argue video games are made of code, and here was a new game genre created without any code at all! As far as mods go, it was really simple from a technical perspective: a small map full of crates, and a PPM (plugin player model) that let players appear as crates, and no custom code or anything. In this case, I argue that modders predate AAA design practice by at least 19 years.ĬrateDM was a Quake 2 mod released on April 14, 1998, made in an hour by Chris "Shatter" Holden. Arkane Studios' recent sci-fi shooter Prey (2017) cleverly commercializes this mechanic in a way that modders never could, and while it's nice to know they're paying attention to current trends, I think it's also important to remember the modders that usually get erased from game design histories. The prop hunt is interior design meets hide and seek, where hiders "hide" in plain sight, disguised as the decorative clutter common in video game worlds, and seekers must guess what is inanimate clutter and what is sentient clutter. MOBAs, tower defense, realistic squad shooters, walking simulators, survival royales, all started as mods. (For those keeping score: Aeon of Strife for Starcraft 1 or DOTA for Warcraft 3, innumerable tower defense UMS maps for Starcraft 1, Counter-Strike for Half-Life 1, Dear Esther for Half-Life 2, Day-Z for ARMA.)Īdd the "prop hunt" to the list.

how to turn into props in gmod

This post contains minor gameplay spoilers for the first hour of Prey (2017).Ĭontemporary game design is built on the blood, sweat, and tears of countless modders.










How to turn into props in gmod